Effects

Effects are what we call status ailments in Taco Chronicles and Taco Chronicles Plus. This is a list of all of them and how they work.

Poison
Poison is a common status ailment caused by various things. 5 Damage is taken per turn. Most items can cure this.

Cures
(unfinished)
 * Poison Antidote
 * Jason Steak

Blind
This ailment is caused by the Desert Bows' Sandstorm attack. You'll be more likely to miss an enemy while attacking with this effect in place. Wears off after 2 turns.

Drown/Suffocation
Drown is a status ailment you get while fighting underwater for too long. 15 Damage per turn. Can be cured by fleeing battle.

Banned
This ailment is very rare, as you can only encounter it in Banland. Cannot be cured with normal items... you need to rest at an Inn.

When you have this status, you cannot deal damage at ALL and you become very weak to attacks dealed by Banland Guards.

Bleed
Bleed is a status ailment caused by jumping on spiked enemies or getting splinters by wood enemies. This effect is very dangerous and should be dealt with right away. Usually fixed with Band-aids.

While you have this status, 15 HP goes down every turn and your attack is lowered dramatically.

Burn/Sunburn
Burn/Sunburn are commonly caused by hot things, such as lava in Inferno Fields, or the hot plates and sun in Hot Plate Desert.

Attack is lowered by 10 DMG.

Fear
Fear is a status ailment that Object Heroes are unable to get due to their... strength and pride.

Attacks have a higher chance of missing and 10 HP of damage is received from mental pain. Having this status for too long can lead to Instability.

Instability
This status is like fear but you take more damage (20 HP) and start to lose control of what moves you do.

Stun
A status effect caused by large things being dropped on your head, this effect leaves you unable to attack, but it wears off after some time, you can use an item that cures status effects to remove this effect early.

Paralysis
New to TC+, this is a stronger version of Stun that lasts longer and occasionally deals low damage.

Electrified
Also unique to TC+, this effect deals low damage every turn, but deals very high damage if a move other than guarding is performed. Inspired by the Terraria status effect of the same name.

Overload
This is another unique status in TC+, this effect only happens to robotic enemies when a Shock Elemental possesses them. This greatly increases their attack speed, but makes them highly unstable. If not defeated in three turns, the enemy will self-destruct, dealing heavy damage to all targets.